Events & rewards
The Thaw
Every week all heroes together warm the frozen city of Vael Orun, district by district, for chests and a title.
The Fall froze Vael Orun in an instant. The Thaw is a goal for the whole realm. Each week, every hero who helps warms three districts of the city. When a district is warm again, everyone who helped gets a chest.
The Thaw begins once the realm has felled
Vyrmholt for the first time.
The three districts
| District | Field | Keeper |
|---|---|---|
| The Stilled Ring | ||
| Bellward Heights | The Bell-Ringer, a frozen statue | |
| The Glassfall | The Fisherman, a frozen statue |
Juniper in
Inverhold shows the whole realm at a glance. Talk to a keeper and pick The Thaw to open the card. The card also opens from the Challenges header, and a badge on the menu tells you when a chest is waiting.
Each district has its own goal. The goals are set when the week begins, from how many heroes helped last week. They never change under your finger during the week.
Stages
- Frozen. Still glass. The Wave stands cracked in the sky.
- Thawing, at half the goal. The Wave cracks and colour starts to come back.
- Thawed, at the full goal. The Wave is broken and falling, banners wave, and the citizens and the Frozen Moments come alive. The whole realm gets a notice.
The change shows the next time you enter the map.
How to help
Each deed gives points. Hunting warms its own district. Everything else warms the district nearest to thawing, and a district that is full passes points on.
| Deed | Points |
|---|---|
| A creature on a Vael Orun field | 1 |
| An Elite there | 20 |
| A Crowned there | 100 |
| Talk to a Frozen Moment | 150 |
| An Unlit daily | 400 |
| 800 | |
| A rewarded dungeon or party quest | 500 |
| A rewarded lair | 800 |
| A rewarded | 1,000 |
- Each Frozen Moment counts once per hero per week.
- Hunting counts up to about three hours a week for each hero. The city needs a crowd, not one hero on AUTO.
- A run that no longer pays its reward that day warms nothing.
- The dungeons are
The Stilled Clockspire and
The Halfnight Vaults, the party quests are
The Lightless Heist and
The Ninth Stand, and the lairs are
Brightmaw,
Orsolya, the Glass Regent and
The Mirror. See
The Unlit Challenges.
Rewards
- A district chest for each thawed district. You need 1,200 points that week to open it, about half an hour of play. It holds lumens and forge stones, and the Glassfall chest holds a
Prism of Revelation. - The final chest when all three districts thaw in one week. It holds lumens, a Prism of Revelation and an
Unlit Shard. The city then reads: "Report: stand down. Report: well done." - Thawbringer. The first time you open the final chest, you earn this title and the Starhaven keepsake The Second That Ended.
- The Highwatch furniture set. Opening your first chest ever unlocks it for sale in your Starhaven shop. See
Starhavens.
No Thaw reward is a Cash Shop look.
The weekly reset
Every Monday at 00:00 UTC the Star's stillness takes the city back and the realm starts again. Last week's result stays on the card.