Challenges
Party Quests
Short, timed runs through private stages. Five quests, up to six players, three rewarded clears a day each, plus a Hard run for parties.
A Party Quest is a short, loud run through a few private stages, built to be done together. You can also do every one of them alone. Each quest has its own board in a town, a boss to put down, a bonus room full of chests, and a shop that sells gear for the tokens you earn.
The five quests
| Quest | Board | Level | Boss | Time (Normal) |
|---|---|---|---|---|
| 15-25 | 10 min | |||
| 30-40 | 12 min | |||
| 45-55 | 13 min | |||
| 65-80 | 15 min | |||
| 95-120 | 20 min |
Every quest takes 1 to 6 players. The level is a good fit, not a gate, so any hero can walk in.
How a run works
- Talk to the board in town. ENTER takes your whole party on that map in with you (no party means you go solo). QUICK JOIN waits up to 20 seconds for other players who queued, then starts with whoever is there.
- Every stage opens with a short film and a countdown. Nothing attacks you until it ends, and the run clock waits too.
- Finish the goal and a glowing gate opens. Walk into it. Whoever is still behind is pulled through a few seconds later, so nobody gets left.
- The last stage is always the bonus room. Smash the chests before the clock runs out.
- A result card shows your grade, EXP, lumens, tokens and loot, then everyone goes back to the board.
Dying inside a run costs no EXP. You can revive at the stage or return to town and leave the run. Near a boss, you revive at the stage entrance farthest from it.
You can also open the Challenges window from the menu. Its PARTY QUESTS tab shows every quest, the runs you have left today and your best time, and GO walks you to the board.
The stages
| Stage | What to do |
|---|---|
| Clear | Defeat every wave of creatures. |
| Collect | Creatures drop an item. Gather enough for the party. |
| Climb | Reach the glowing landing. A jump-and-rope course. |
| Defend | Keep a friendly character alive until the timer ends. |
| Boss | Put the boss down. Its HP grows with every extra member. |
| Bonus | Smash every chest before time runs out. |
What each quest asks of you
- Lantern Trial of Whisperwood: Light the Lanterns (collect Lantern Sparks from
Lantern Wisp), The Canopy Climb, Guard the Lamplighter, The Gloomwick Awakens, Wisp Hoard (14 chests). - Tidebell Salvage: Clear the Wreck Deck (
Razorfin Serpent,
Fangwing Bat,
Reefguard Golem), Gather the Salvage (Salvage Shards from
Bellcrab), Protect the Diver, The Hullbreaker Surfaces, The Salvage Hold (16 chests). - Forgeheart Ascent: The Ember Climb, Clear the Forge Line (
Forgebound Sentinel,
Ember Imp,
Magmaw), Guard the Forge Keeper, The Anvil Warden Wakes, The Ember Vault (16 chests). - Starfall Vigil: Clear the Approach (
Hollow Starknight,
Star Colossus,
Prism Sentinel), Gather the Comet Dust (from
Comet Moth), The Vigil Climb, The Starfall Warden Rises, The Vigil Cache (18 chests). - The Stormroot Descent: The Root-Shelves (
Root Warden,
Storm Sprite,
Wreck Knight), The Sparkfall, The Lightning Column climb, Sparrow's Lift (defend), Galecrown's Eyrie, The Stormroot Cache (16 chests).
AUTO-hunt is not allowed inside a Party Quest. You play the whole run yourself.
Solo or in a party
The Stormroot Descent has more health in its creatures and a longer clock, with grade times to match, so the same play earns the same grade. Rewards did not change.
Solo always works. In a party the creatures get tougher for every extra member, but each of you still takes the whole clear reward, so a full party finishes faster and nobody earns less. A full-reward clear also pays +10% EXP and Lumens for each other member, up to +50% (the result card shows PARTY +N%). See
Parties and Friends.
Grades and time
Your time earns a grade: S, A, B or C. A better grade pays more tokens: S pays double, A one and a half times, B a fifth more than C. An S clear also rolls the quest's gear materials twice. Run out of the clock and the run fails, but you still get a small share of the tokens.
The Hard run
Every quest has a Hard run for parties of 2 or more: the same stages, much tougher creatures, a longer clock, better rewards and its own 2 rewarded clears a day. Press ENTER HARD at the board, or QUICK JOIN HARD. Alone, the board tells you the party you need. See
Hard Party Quests.
Daily runs
Each quest pays its full reward 3 times a day per hero on Normal, and 2 times a day on Hard. The two counts are separate, and both reset every day. The Menu badge and the Challenges tab show the Normal runs you have left. The tab shows your Hard runs left too.
Helping
Once a day's rewards are used up on Normal, or on Hard, you can still run that side to help friends. That run is HELPING and pays nothing at all: no EXP, lumens, tokens or loot. The board's ENTER says HELPING · NO REWARDS, the game tells you at the door, and the run and the result say it too ("Helping: no rewards"). In a party, only heroes with no rewards left are helping. The others still earn.
Rewards
A clear gives EXP, lumens, a stack of the quest's tokens, and a chance at upgrade materials.
- Ward Starstones are common, so most clears give some.
- A Prism of Revelation and a Kaleidoscope are common to uncommon finds.
- Starluck Charms start dropping from Forgeheart Ascent. They are an uncommon find.
- The boss's soul is a rare reward on each quest. See
Souls.
Kills inside a quest pay a little EXP. The clear is the big prize.
The exchange shop
Each board sells gear and supplies for its tokens. Tokens come only from clears, so they are the reason to run a quest again.
| Quest | Token | Highlights |
|---|---|---|
| Lantern Trial of Whisperwood | Wisp-Kept Cloak (60), Lantern Trial Locket (40), Gloomwick Soul Shard (220) | |
| Tidebell Salvage | Salvage Diver's Cloak (60), Bellcrab Signet (60), Hullbreaker Soul Shard (220) | |
| Forgeheart Ascent | Anvil-Warmed Mantle (90), Forgeheart Girdle (90), Anvil Warden Soul Shard (220) | |
| Starfall Vigil | Vigil Warden's Wings (130), Comet Moth Earrings (130), Starfall Warden Soul Shard (220) | |
| The Stormroot Descent | Sparrow's Descent Cloak (180), Galecrown Signet (180), Galecrown Soul Shard (220) |
The shops also sell Ward Starstones,
Prism of Revelation,
Kaleidoscope, potions, and a few pet boxes and mount whistles. See
Pets and
Mounts.
The Unlit party quests
Two more party quests wait in The Unlit:
The Lightless Heist and
The Ninth Stand. See
The Unlit Challenges.