The world
Secret Climbs
Ten hidden climbing courses with no creatures, and a sleepy keeper at the top who opens a cache once a day.
Some fields hide a secret. A shimmer in the air leads up a tall course of ledges, ropes and jumps. There are no creatures and no timer. The test is your jumping. At the top a sleepy keeper guards a cache that you can open once a day, and the very first time you open it you also win a piece of gear that cannot be found anywhere else.
Finding the way in
- A hidden way shows as a patch of haze with drifting motes, in an ordinary field. There is no door plate.
- Walk close to it and a soft chime plays, once for each shimmer. Step into it like a door. The prompt reads "Shimmer" until you have climbed it once, then it shows the climb's name.
- Explore the whole field, high ledges and far ends included, and keep your sound on.
- The Old Windmill is the one exception. Its door stands open and lit at the east end of Sunpetal Fields, past the gate to Whisperwood Path, so you cannot miss it.
- Secret climbs are not on the World Map, and a Teleport Stone cannot take you into one. You find them on foot. See
World and Travel. - While a quest asks you to climb a secret climb, the quest guide shows the way: the tracker's GO, the waystone and AUTO-QUEST lead you to the hidden way in, through it and up to the keeper. Without such a quest the way stays a secret. See
Quests and Story. - A few quests give a hint. The quest
The Old Windmill sends you up the mill. The quest
The Hoarfrost Stair mentions a stair on the crater's rim, and
The Farside Starstair one over the Ossuary.
On the climb
The ground at the bottom is solid. If you miss a jump you fall back to the start, and that is the whole penalty. Ledges begin wide and generous, then narrow, with a few one-way drops that punish a bad miss. Ropes work as rests.
The cache
The keeper is a tame mimic who dozes beside the cache. Talk to it and choose Open the cache.
- Once a day. Each climb pays EXP (a small slice of a level), lumens and Starstones. It resets at 00:00 UTC. Until then the keeper says the cache is empty until tomorrow.
- The first time. Your first cache from a climb also hands you a piece of real gear, a cape or hat for that band of levels, with a FIRST CLIMB card to show it off.
- Heading home. The keeper can take you back down to the shimmer for free.
Ward Starstones raise armour and accessories in the forge, and Blade Starstones raise weapons. See
The Forge and
Enchanting. The deepest three climbs sometimes add a Prism of Revelation.
The ten climbs
| Climb | Hidden in | Levels | Daily cache | First-time piece |
|---|---|---|---|---|
| The Old Windmill | Sunpetal Fields | 1-6 | 120 lumens, 1 Ward Starstone | Windmill Petal Scarf |
| The Rootstair | Deep Whisperwood | 10-16 | 480 lumens, 1 Ward Starstone | Rootstair Firefly Cloak |
| The Lantern Spire | Lanternport Docks | 18-24 | 800 lumens, 2 Blade Starstones | Lantern Spire Circlet |
| The Bellcoral Spire | Coralreach Gardens | 26-34 | 1,120 lumens, 2 Ward Starstones | Coralbell Fin-Wings |
| The Cinderstep | The Magmaheart Caldera | 38-46 | 1,600 lumens, 2 Ward Starstones | Cinderstep Ember Cloak |
| The Cloudstep Garden | The Drifting Gardens | 52-58 | 2,160 lumens, 3 Blade Starstones | Cloudstep Garden Wings |
| The Glass Chimney | The Sunscar Basin | 64-72 | 2,640 lumens, 3 Ward Starstones | Glass Chimney Sandhood |
| The Hoarfrost Stair | The Hoarfrost Crater | 86-94 | 3,520 lumens, 4 Ward Starstones | Hoarfrost Stair Cloak |
| The Farside Starstair | The Starbone Ossuary | 100-108 | 4,080 lumens, 4 Blade Starstones | Starstair Stardust Wings |
| The Stormroot Climb | The Thunderroot Depths | 104-112 | 4,240 lumens, 5 Ward Starstones | Stormroot Storm-Wings |
Windmill Petal ScarfLv 1
Rootstair Firefly CloakLv 10
Lantern Spire CircletLv 18
Coralbell Fin-WingsLv 26
Cinderstep Ember CloakLv 38
Cloudstep Garden WingsLv 52
Glass Chimney SandhoodLv 64
Hoarfrost Stair CloakLv 86
Starstair Stardust WingsLv 100
Stormroot Storm-WingsLv 104Two climbs in The Unlit
The Flarestair is in
The Flarecrest Terraces, and The Bellrope is in
Vael Orun: Bellward Heights. Each has a keeper who opens a daily cache. The first clear gives a piece of gear:
Flarestair Ember Circlet and
Bellrope Ringer's Stole. See
The Unlit.