Events & rewards
Events and Seasons
Weekend boosts, limited-time seasons like Hallowtide, the Lumen Pass, and the celebrations that light up the sky.
Lumenfall has a rhythm. Boost events come around every week. Seasons turn the whole world into something new for a couple of weeks. The Lumen Pass runs alongside. This guide explains how to spot each one and how to make the most of them.
World events
A world event is a timed boost. When one is live, an Event pill appears on your screen with the boosts and a countdown. Tap it to see what is live and what is coming within the next 7 days. A toast and a chime announce the start of an event.
An event can boost:
| Boost | What it does |
|---|---|
| EXP | More EXP from monsters |
| Lumens | More lumens picked up from monsters |
| Drop rate | A better chance that monsters drop items |
| Soul drops | A better chance to capture a soul |
| Puzzle pieces | A better chance to find a puzzle piece |
| Forge luck | A better chance of success at the Forge |
| Forge sale | Forge attempts cost 30% fewer lumens |
| Long Watch | AUTO-HUNT time lasts longer |
Some events apply to everyone. Others apply only to certain levels, maps or regions, and the card tells you if it counts for you. When several boosts of the same kind are live, they add together up to a limit. For monster EXP the limit is ×2, and the
Catch-up EXP bonus for heroes who are behind joins that sum.
Together Weekend
A special event, announced in the events list when it is on. It doubles every party bonus for its run. See
Parties and Friends.
Every weekend
- Lumen Tide Weekend. Every Saturday and Sunday (UTC), monster EXP is up by half.
- Gilded Hour. On those evenings, from 20:00 to 21:00 (UTC), lumens pour twice as bright and EXP gets an extra lift.
Some events also send a gift to your Mailbox once per event. See
The Mailbox.
Seasons
A season is a limited-time version of Lumenfall. Each one brings its own:
- host NPC and shop
- four field maps, one for each level band: 10 to 44, 45 to 84, 85 to 120 and 121 to 160. Every hero from level 10 up can join in
- new creatures and a Crowned boss
- daily quests, a short story and a title
- a pet and a mount that you can earn by playing
- decorations in a hub town
A banner appears 7 days before a season starts. A Season tile in the Menu lists the story, today's daily quests, your token count and what the shop sells. Seasons are entered by talking to the season host, and only while the season is live.
When a season ends, its maps close and anyone inside is moved to the hub town. Season quests are dropped. Season tokens never expire and you can sell them to a general store.
Hallowtide (late October)
Hallowtide is the Halloween season: two weeks in late October when the pumpkins wake in the fields. Its banner shows the dates a week before it starts.
- Host:
Old Marrow, in Dawnhollow. Start with the quest
The Pumpkins Wake. - Maps:
The Pumpkin Hollow · Patch and its two harder siblings, each for a level band. - Daily quests: collect Glowgourds, defeat the Pumpkin King, and a Trick or Treat visit to three Dawnhollow NPCs. A four-part story finishes with the title Hallowheart.
- Token:
Hallow Candy. - Shop: Old Marrow's Hallow Exchange sells
Pet Box: Hexpurr for 120 Candy and
Mount Whistle: Nightmare Steed for 180 Candy, which unlocks
Hexpurr and
Hollow Nightmare. You can also buy potions, Ward Starstones and Prisms. - Light a Lantern. Every creature in the fields can drop a
Lost Wisp. Ordinary creatures drop them rarely, Elites drop them more often and Crowned bosses drop several. Bring ten to Old Marrow to light a lantern for one random treat: Candy, potions, a Ward Starstone, a harmless trick, or a surprise jackpot. - The world dresses up. Towns and fields get pumpkins, cobwebs and lanterns. Creatures wear costumes. Each town plays a spooky version of its music.
- Hallow Night. Around Halloween itself, EXP and lumens are up by half for a day and rockets fly over every town.
- Seasonal looks. The Shop sells Halloween looks and rockets only while Hallowtide is live. What you buy is yours forever. See
The Cash Shop.
The Lumen Pass
The Lumen Pass is a season-long track with 40 tiers. Open it from Menu, Pass. The current pass is First Light, and it runs until the end of January 2027.
Every tier has a free reward and a premium reward. Free rewards are a few Starshards. Premium rewards are bigger: 30 Starshards a tier (1,300 over the season), AUTO-HUNT time and two capes for tier 20 and tier 40. You unlock the premium track in the Shop, or a friend, guildmate or party member can gift it to you (see
Gifting). Rewards are claimed tier by tier, not all at once, and tiers you have already reached are ready to claim. See
The Cash Shop.
You earn pass XP by playing:
| Activity | XP |
|---|---|
| Defeating a creature | 1 (up to 300 a day) |
| A side quest | 15 |
| A main quest | 25 |
| A daily quest | 40 |
| A party quest clear | 60 |
Kills alone cannot finish the pass. Dailies, quests and party quests carry the rest. About an hour a day gets you there in around five weeks. If you miss a few days, it is still easy to finish.
Celebrations in the sky
Some moments are shared with everyone.
- Realm notices are announcements from the team, shown in a banner.
- Horns. A
Lumen Horn puts your message in a banner over your channel for a few seconds. A
Starcall Horn shows it across the whole realm. You can pick a banner style and show an item. There is a short wait between horns so the sky never fills up. - Cheers. When a hero lands a Forge success of 11 stars or more, everyone on the map sees fireworks. At 13 stars the channel sees a banner, and at 15 the whole realm does. Finding a rare piece with high potential cheers too.
The Unlit events
The Long Shadow is the launch event of The Unlit, for a limited time.
The Thaw is a weekly goal for the whole realm in Vael Orun.
Hall of Fame are one-per-realm deeds with their own titles.
Each season now has a fourth map for levels 121 to 160, with a Crowned of its own. In Hallowtide it is
The Pumpkin Hollow · Unlit Grove.