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Classes & combat

Stats and Ability Points

STR, DEX, INT and LUK, what each class wants, how AP and AUTO assign work, and every other number on your Character window.

Four stats shape your hero: STR, DEX, INT and LUK. Every level gives you 5 Ability Points (AP) to put into them. You can do it yourself, or let AUTO do it for you. Open the Character window to see it all.

Your main stat and the one that helps

Every class has a MAIN stat that gives it the most damage, and a HELPS stat that adds some damage too. Put your points where your class wants them.

ClassMAINHELPS
LightbladeSTRDEX
StarweaverINTLUK
WindstriderDEXSTR
MoonshadeLUKDEX
ThornwardenINTLUK

Starweaver and Thornwarden hit with Magic Attack. The rest hit with Attack. The label on the Character window changes to match your class. Gear can ask for a stat too: its card shows how much you need, and the Character window says "Gear needs 12 more" if you are short.

What each stat gives

Your MAIN stat is pure damage. Every other stat gives a small perk for each point you put into it, on top of any damage it already gives you:

StatEach point gives
STR+3 Max HP
DEX+3 Defence
INT+3 Max MP
LUK+0.2% Crit chance

The perks count points you put in yourself, not gear. A point in your MAIN stat gives damage and no perk. A point in your HELPS stat gives both damage and the perk. Putting everything in your MAIN stat gives the most damage. Putting some into other stats makes you sturdier or crit more often, at some cost to your damage.

AP and AUTO assign

On the Character window, the AUTO button decides what happens at each level-up.

  • AUTO on: the 5 points are spent for you, every level. Out of the box, every point goes into your MAIN stat.
  • AUTO off: the points wait for you. Tap the + beside a stat to spend one.
  • CUSTOMIZE AUTO: choose the split AUTO uses. It shows as words, like "4 STR + 1 LUK", and it always adds up to 5. Tap + on a stat to take a point from MAIN and give it there. Tap the minus to send a point back.

Changed your mind?

Two items give every point back so you can spend them differently.

The Tonic of Second Thoughts is sold in town shops for lumens. The Stat Reset Scroll is sold in the Cash Shop. Either one gives back all the points you spent, and the perks go with them.

The other numbers

The Character window groups everything that matters in a fight.

NumberWhat it means
Attack or Magic AttackThe base power behind every swing and skill
Hit damageOne plain hit before skill percentages, crits and defence, shown as a low to high range
CriticalYour chance to land a crit, and how much more a crit does. Base crit chance is 5%, capped at 100%
MasteryYour weakest hit as a share of your best. It starts at 50% and class passives raise it, up to 95%
Max HP, Max MPYour health and mana. Each job grows them by its own amount, and gear and perks add more
DefenceReduces the damage creatures deal to you. High Defence also keeps weaker creatures from knocking you back
PowerOne number for how strong you are: level, stats, gear and skills together

Under Bonuses, Steady shows the highest level of creature that can no longer knock you back. It rises as you level up and as your Defence grows. See Combat.

Other bonuses show up under Bonuses only when you have them:

  • Vs Bosses: extra damage against bosses (Boss Damage on gear).
  • All Damage: extra damage to everything.
  • Ignore Def: a share of a creature's defence your blows ignore (Ignore Defence on gear).
  • Move Speed and Jump: faster, higher.
  • EXP, Drop Rate and Lumens: more of each from kills.
  • HP Regen and MP Regen: health and mana that return by themselves every ten seconds.

Bonuses come from your gear and its stars, equipment sets, passive skills, buffs, souls, pets, mounts and guild perks. Bonuses are capped so they cannot stack forever.

Class gauge bonuses

Your class gauge adds its own bonus while it is lit, like Radiance's damage or Gale's speed. See Classes and Jobs.

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